I recently modeled a character that i spent some time on… and today came the time where I have to texture it… so i tried adding a texture to it (checkerboard) and it just made the character red… all i did is… hypershade > lambert > selected the body and applied to selection… then it just turned red…
but when i applied it to another object the checkerboard appeared…
Well, did you create UV’s for the character model?
If box has uv’s generated already at creation the checker board will look right…without uv’s it would look messed up or possibly like on the character. I’m not a maya user and i don’t know if that’s the usual behavior.
Thanks for the reply, I already applied the texture (checkerboard) to a material which is used on the box and on the character. I have not done the UVs yet for the character, but I expected the character to have the texture but in a messed up style, not entirely red… is that normal?
Edit: the UVs are generated automatically for boxes and simple primitives, but note that I haven’t touched the UVs for the character. Also I have tried to click “Create Planar Mapping” for the character, but that didn’t work… so I guess I have to make the UVs for the character by cutting UVs and unfolding…
am I right?
UV’s do not exist on custom objects so yes you have to unwrap them manually. I usually start with front/back planar mapping (just a quick way to flatten uv’s in max) then i stitch portions i need together and do some relax here and there.