Hey guys, maybe you can help me out.
I’ve been messing with ZBrush a bit lately trying to get a damn normal working. I don’t know if I’m just dumb but I have never been able to bake a decent looking normal map. I don’t know if it is the UVs on the low poly or that I may not have it set up correctly. If anyone could take a look at what I have and tell me what I can do to improve I would appreciate it.
I’m attaching a link that has the two OBJ files (high and low poly models [Warning: The high poly is like 2-3m polys I believe. I just exported it straight from ZBrush], the maps I created with xNormal and then CrazyBump).
I will say right off that I didn’t bother to paint anything so the diffuse is pretty generic. My goal was to try and get the normal looking correctly before I went through the trouble of painting it.
After I get everything into UDK it doesn’t look too terrible until you get near it, then it is just nauseating to view.
I assume my biggest problem is in my low poly mesh. I’m not sure how much of it should be manipulated to follow the high poly flow. Maybe there is a better way for me to do the UVs? I have been over it a few times (on multiple projects over a few months) but I thought I’d go ahead and get feedback from a group who can point out what needs to be done.
[PS. I’ll post photos if you guys want. Everything is in the .rar file, though]