I can not import my model to mudbox2010


#1

Hi
When I want to open My model in mudbox 2010 ( either .obj or .fxb ) It takes too much time calculating tc bounds and when the importing is done I get a very highpoly model in my viewport.
The original model is a low poly character ( 5000 triangle )and I have no idea why it does so!
Does Anyone know why is that? I upgraded my windows from xp to 7. could it be the reason?
Please if you know the answer, help me.


#2

I think tc bounds relates to UVs (Texture Coordinates). Make sure your UVs don’t overlap the edges of UV space. That’s something that causes Mudbox serious problems.


#3

Hey, Thank you so much for your answer. Yes that was the problem, overlapped UVs.
I didn’t take the uvmapping into account when I wanted to import my model. lol
thanks again :slight_smile:


#4

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