Sorry, Iâm not familiar with Fido. Is he an anthropomorphic bipedal type character?
Do you have a proxy object or better yet the actual mesh to rig? You could post screen grabs if you want and try asking specific questions for the rig. (ie: Iâm trying to rig the rear legs like I do in Maya. I usuallyâŚblah blah blah). Then we may have some ideas we can throw at you. Just trying to helpâŚ
I am extremely pissed.
Whoooa! Thatâs soon if youâve no experience in messiah. If the budget allows, you may want to consider getting someone with a lot of experience to create a rig for you. I could name two immediately, maks (you should see his facial rig!) and Thomas Hezel (technical guru)âŚ(Ok there will be lots out there)âŚNot saying theyâre interested or availableâŚbut you could try a quick âanyone able to rig this characterâ type thread. Better to take less home than spoil a client relationship. 
Well as Thomas said AutoRig 1 isnât broken. You can still use it afaik. Just copy the AutoRig.mp in the plugins folder. If you donât have it anymore just say so and I can send it to you.
thanks for all the help guys, im halfway done haha. Im a quick learner
and i do love how the setup mode saves my rest pose, great time saver. Still wish i had the autorig, but this program is simple enough to learn i guess.
one question i have is the best way to handle the weight maps, any suggestions on fastest workflow?
Thereâs no need for weight maps with a character like Fido (Messiah doesnât use them anyway). Try using hold bones. Open some of the sample character scenes that came with messiah and unhide all the bones. Youâll quickly get an idea of where to put the bones.
hmm. well i ended up going with weight effectors. they seem to do the trick, is there anything wrong with using weight effectors? Are hold bones a better alternative?
ok this program is pissing me off.
it seems that limited range has no effect AT ALL! man this is annoying.
does limited range do anything? seems that regardless of what range i give it, it will still affect adjacent bones ranges.
In setup, make sure your bones are already sligtly bent (eg the knees are slightly forward and legs slightle bent as a result), to indicate the direction they should bend in. I think messiah does some clever background stuff (vets will be able to explain it better!) and IK solves based on this initial bend. I know coming from LW youâre expecting to have to use limits the whole time but messiah does things different (MUCH better IMO). It just takes getting used to. 
stooch: Hey, you better cool down a bit.
It was your decision to switch to another software that you seem to know nothing about short before a project. That isnât something any professional will normally do or recommend if avoidable.
So since you know nothing about the software you will hit obstacles. That is normal. When I started with Lightwave coming from Cinema 4D years ago I got crazy 
But if you want help from other users, it will not help you if you constantly repeat how pissed you are, since most of it will be because you donât know the software and didnât allow the time to get into it.
If you would start with something like maya with only 4 days time, knowing nothing about it you would be as pissed as you are now. 
That is your own fault basically.
So - since the people on this forum arenât in any way liable to help you, a bit more positive attitude would be much more appropriate.
With that said:
Limited range works fine here. You may want to post your scene so people are able to look at what youâve done and offer suggestions from that.
I personally think I never used weights for bones - just too much hassle and not needed normally. But there is nothing wrong with using them. 
Best regards,
i wouldnt try messiah for a project with a deadline without testing it firstâŚ
i mean I come from a 2D animation background and the whole thing of 3D is really tough
it always comes from a place u dont expect it âŚ
ALWAYS make good planning for the workflowâŚtest again and again in a production
ALWAYS things will go wrong âŚso you better be somewhat prepared âŚ
thatâs what i am doing now i test different charcters setups with messiah for three projects that are going to start.But if i had to do something like for the next week
i would use LW without second thoughtâŚ
you must confront everything with a more ZEN attitude.
these things we use are computers the do what you tell them to do
u just have to know how to askâŚ
NO weightmaps for Fido Dido ⌠with such a geometry it would be really easy with just a few control bones âŚjust as everyone else said
(but still if u wanna control with weights use them i prefer curve weight tools )
(especially for controling the flow of a displacement with the awesome AON from Thomas Helzle)
Check the examples scenes and read the the pages of the manual that interest you.
What i find great is the ease and speed to create different rigs for different scenes âŚ
âŚ
anyway i wish you luck with the projectâŚ
more positive energy is always a good start.
JB.
hey, dont try to makeup excuses for the program. I am fully aware what to start and what not to start with my deadlines, my problem with this program is the fact that the features that were promised are not present. as far as being able to learn on the fly, judge your own skills against yourself. im almost done with my rig, if you cant learn as fast as i can, thats your own problem.
no amount of ability is going to get around missing features. so im still pissed off and rightfully so.
p.s. It took me one week to move over from lightwave to maya⌠It was smooth sailing because features that i expected were included with the program. Again, the only fault here, lies with PMG and their false advertising.
If you feel that i dont deserve your help because im upset with being lied to, that is your prerogative, please refrain from posting because you arent helping.
Another thing - the purpose of this post was not necessarily to get help, but to share my experiences with this program. Losing a few sales because of this post would be a good lesson about the consequences of false advertising.
I edited my original post to reflect the intentions of this thread. For all the ones that actually tried to help, im sincerely appreciative. Thank you very much.
Not really, as I made you the offer to send you the old and working AutoRig, which you didnât take obviously, so stop whining and start asking in a polite manner. That might acutally get you somewhere in this community.
Right, because you are obviously not looking for help, so I for my part wonât bug you any longer and let you play with your new tool. Good luck! :applause:
What is that supposed to mean? Where exactly am i supposed to get in this community? Is this some kind of popularity contest?
not in this thread, no. You didnt even have to make this post. Incase you didtn notice, there are other posters besides you who agree with me 100%. Sorry to offend your beloved program.
The topic title i made, doesnt scream out for help - does it?
as far as me not hacking the autorig feature, i was too far into setting it up myself, i figured if i just do it once, it will be a good way to get used to the program. Are there any ETAs on when the autorig feature will be put back into the program? if its too long, then i would be interested in getting the version 1 to play around with it.
Not excusing the Autorig missingâŚbut⌠why dont u do everything in Maya then? Seems u are a more at ease with it and Maya has so many free autoriggers that i dont see why u needed a to start a job on a program that u didn´t know anything about it, doesnt make sense to me, but since u are a fast learnerâŚ
This is the first time I have witnessed this âapproachâ on the pmg forum. :hmm:
Stooch, the people on this forum have been extremely helpful to me and others, including yourself, - especially Thomas who is a particularly helpful and kind individual. So comments like 'âŚplease refrain from posting because you arent helping. â to Thomas are NOT likely to lead to a good ârelationshipâ with others on the forum. No, itâs not a âpopularity contestâ but being civil IS still important, and showing respect for others IS still important.
[size=2]Hello stooch,
I read through this entire thread twice before responding. I want to be sure that you understand that we (pmG), along with the other users, are concerned with your plight.
First let me say that you are right to be upset about the missing AutoRig. We pulled it because it caused too many problems that affected the overall program (even when AR wasnât in use). This was only a temporary measure, and we fully intend to replace it with something thatâs not only more stable, but a good deal more functional.
There is something that you may need to be clear on with the current AutoRig, though. It is only intended for beginners, not a replacement for pro rigging. It is highly unlikely that it would have addressed your needs as a professional animator/TD. So, even if AutoRig were available, you would have likely encountered the same level of frustration. While we do claim responsibility for the missing AutoRig, it is highly unlikely that we could have realistically done anything to help you avoid your frustration⌠given your allotted timeframe to work messiah into your pipeline.
Further, itâs not very realistic to compare your timeframe of going from LW->Maya to learning messiah. You canât quantify programs with such disparate workflows & methodologies in such a way. It is better to give any program a more realistically allotted amount of time to become acquainted. We and the users are here to help if you run into problems, just feel free to post detailed info about your problems.
I would like to say something about the users on this group, and messiah users, in general. Our users are far from elitist; there is a reason our community is so highly vaunted. Like with virtually all software, our users run the full spectrum from new 3D hobbyist all the way up to the âsuper-proâ. Youâll find a good sampling of them here, and they all are willing to provide assistance. They do this not because they are âmessiah zealotsâ or elitists, but because they understand the power of the program and like being part of the community (i.e. they just like to help others).
Typically, when a user posts a frustrated message, everyone understands the frustration and tries to help. This is the first time on the messiah CGTalk forum where messiah users have felt it necessary to respond negatively to a frustrated user. Theyâve only felt it necessary to respond in any negative fashion because you hadnât provided any direct response to the help theyâve given. They donât mind that you need to express more frustration, but they do mind that you appear not to be interested in taking advantage of the provided professional assistance & experience. If youâve tried the suggestions, please provide more info. Vent if you need to, but please present some example scenes, screenshots, and/or descriptive text so we all can provide assistance.
Keep in mind that virtually all of our users have Maya, LW, max, C4D, etc, etc. They donât have any allegiance to any one app. When prospective messiah users ask for feedback vs. other software, messiah users are quick to provide extremely fair and balanced opinions along with accurate information. Youâd be hard pressed to find a single zealot/elitist. They are very realistic about messiahâs strengths and its weaknesses (this is a relative rarity in 3D software). They are comfortable sharing with us the negative and the positive, and we welcome this honest communication. In fact, weâve helped foster it. It is our example of responding, sharing, and caring over the years that have helped to make the messiah community what it is. It is extremely rare to find any bickering in any messiah forum/mailing list because our users understand the importance of working together and showing each other respect. They understand that only constructive criticism and dialogue can move things forward (e.g. their projects & the messiah programs). All of this is something of which weâre very proud and actively work to maintain.
To help you, if youâre much too frustrated right now, I would suggest using a program with which youâre more familiar just to get the job done on time. When youâre done, please come back to the forum and weâll all help you come to grips with messiah. messiah & the community are definately worth it.
Once you learn more about messiah, youâll look back on all this with different eyes. And you, too, will be among the messiah community contributors.
Best of luck! And we hope to see you back here soon.
-lyle milton
-co president/developer
-pmG worldwide, llc
www.projectmessiah.com
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Yep, the attitude here is little off.
- Messiah and its docs is more than enough resources in itself to rig a biped character without Joeâs CD, tutorials online or people tips/suggestions.
If you need to get a character rigged with just messiah bones and Ik, you got the fastest set of tools to do so outside of Maya, Max, XSI and LW.
Now the autorig problem is just that and the website needs to reflect that. But even so, it ainât a âsolve all problemsâ solution. Its faster but wonât be a miracle saver, no app is.
I would never moved on a commission project without be more versed in the app. No app even Hash Animator will save you from hiccups along the way, especially on a deadline.
Actually there is a workflow that most of the times is free of such problems that
software,hardware,luck and lack of concrete computer and software litteracy leads to .
No it is not Maya or LW or Animation Master âŚor 3D construction KIT (for the ZX Spectrum)
it is just old school 2d animation
paper pencil hell even cel coloring with acrylics!!!
and if u wanna get a bit more ârenderingâ old skool claymation âŚ
it is a bit more time consuming though :)âŚ
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