I thought their intention was to start putting modelling tools in Animator. But it was quite a while ago when they said that.
Hypothetical Question For Users
That’s the $64 question… or maybe $64,000.
Who knows. It was obviously too much for EITG to maintain…unfortunately.
I have Formz, and am in the process of bringing myself up to speed. I still use
modeler and would purchase a new version without hesitation.
If anyone else has tried the NURBS based ‘moi3d’ (I posted a link on another thread), I’d be interested to hear comments on how it compares to EIM. I realise moi3d is still in beta but the developer seems to realise the importance of an uncluttered, user friendly UI.[/QUOTE]
I played about with moi for a short time and for what it does it does well. Very intuitive UI. Thanks for the link.
I still use Modeler all the time, which is probably not such a good idea considering development stopped 2-3? years ago. But its one of those programs that once you get up to speed on your’e hooked. For that reason, time invested in it, I would vote for Modeler. I have yet to see a better implementation of Layers and the knives and…
Sigh. Like anyone who used it for a while I thought it had great potential and just expected it to get better.
Mike.
This is all pie in the sky, as obviously the cost of proceeding with the acis thing was prohibitive. I can’t say what’s best for EI in modelling terms, as I don’t know what direction they are headed.
For myself, I lean towards the nurbs modelling for precision and machined type shapes, but I also like sds when its necessary. Whats wrong with the current available apps? Is it tesselation quality? The Concepts 3D modeller seems to be very capable, although I haven’t tested it thoroughly yet. I have Silo, but as yet unused. How are users rating that?
How realistic is it to expect an integrated modeller in Animator, short of the plug-in interface thing being improved or made more open and third parties being able to write stuff. But surely writing a set of modelling tools is a mammoth task? Does everyone want polygon tools, I hate formZ- ok I can see the use of vertex editing in animation.
Curently I’m thinking of getting the obj2fact plug, so I can use c4d modelling (I’m familiar with that). I use Rhino also, as its very solid, but doesn’t perform in certain areas like EIM, which I’m tesselating in (dvGarage version).
I suspect there will be no more development of EIM in the forseeable future, and for good reason. No doubt the number of geometry plug ins will increase, but as I see it Animator will continue to be a rendering environment. Multi threaded would be good…
Martin K
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.