Hypothetical Question For Users


#21

I thought their intention was to start putting modelling tools in Animator. But it was quite a while ago when they said that.


#22

How much would Spatial ask EI TG for the ACIS license?


#23

That’s the $64 question… or maybe $64,000. :slight_smile: Who knows. It was obviously too much for EITG to maintain…unfortunately.


#24

I have Formz, and am in the process of bringing myself up to speed. I still use
modeler and would purchase a new version without hesitation.


#25

If anyone else has tried the NURBS based ‘moi3d’ (I posted a link on another thread), I’d be interested to hear comments on how it compares to EIM. I realise moi3d is still in beta but the developer seems to realise the importance of an uncluttered, user friendly UI.[/QUOTE]

I played about with moi for a short time and for what it does it does well. Very intuitive UI. Thanks for the link.
I still use Modeler all the time, which is probably not such a good idea considering development stopped 2-3? years ago. But its one of those programs that once you get up to speed on your’e hooked. For that reason, time invested in it, I would vote for Modeler. I have yet to see a better implementation of Layers and the knives and…
Sigh. Like anyone who used it for a while I thought it had great potential and just expected it to get better.
Mike.


#26

Thanks for the feedback on moi3d, Mike :slight_smile:


#27

This is all pie in the sky, as obviously the cost of proceeding with the acis thing was prohibitive. I can’t say what’s best for EI in modelling terms, as I don’t know what direction they are headed.
For myself, I lean towards the nurbs modelling for precision and machined type shapes, but I also like sds when its necessary. Whats wrong with the current available apps? Is it tesselation quality? The Concepts 3D modeller seems to be very capable, although I haven’t tested it thoroughly yet. I have Silo, but as yet unused. How are users rating that?

How realistic is it to expect an integrated modeller in Animator, short of the plug-in interface thing being improved or made more open and third parties being able to write stuff. But surely writing a set of modelling tools is a mammoth task? Does everyone want polygon tools, I hate formZ- ok I can see the use of vertex editing in animation.

Curently I’m thinking of getting the obj2fact plug, so I can use c4d modelling (I’m familiar with that). I use Rhino also, as its very solid, but doesn’t perform in certain areas like EIM, which I’m tesselating in (dvGarage version).
I suspect there will be no more development of EIM in the forseeable future, and for good reason. No doubt the number of geometry plug ins will increase, but as I see it Animator will continue to be a rendering environment. Multi threaded would be good…

Martin K


#28

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