Well I loved EIM and I agree with Jens, if they spend the time to bring it back, they need to market it as a separate app. Make some cash off of it from none Animator users.
That being said though, I still think a polygon modeler built into animator is what I’d want. EI needs to buy encage, fix it and integrate it into the interface of EI so we have subd at render time. Also, I ask for a poly modeler in EI because then we have access to the vertex level, so something like smartskin could be possible. For a character animator, this is vital. The ability to bend an arm and at that bone angle, reconstruct the shape of the elbow and bicep. This way when the bone is rotated to this angle the vertices move to the new shape, and stops looking like a pinched pipe. This is the main reason I am trying to find another application for my CA.

Who knows. It was obviously too much for EITG to maintain…unfortunately.