A technique I use for creating humanoid and creature models in Wings is to make some basic surfaces in Rhino3D first, making sure to block out the appropriate muscle groups and then bring that into WINGS. In Wings, if required, I do some streamlining of the mesh and then start connecting the surfaces using bridge. Once they’re done I just add polys and tweak where I feel I need too. Works swell.
To streamline the mesh (ie, get rid of excess polys) I select an edge and hit g or l depending on the direction I want to reduce and when the edges are selected, I switch to vertex mode and hit delete or backspace. It’s a fast and easy way of getting rid of a bunch of detail quickly. Any oddities that crop up can be fixed with a simple connect or a disolve here and there. I usually create the hands and feet entirely in WINGS and sometimes the head also. Depends on my mood and how much time I have, as I can generat a nurbs surface with good form faster than I could box model one.
The image showcases a model started in Rhino, poly reduced and surfaces connected in WINGS, and then tweaked a little. Still a ways to go with it.







