Hi,
here is my first head. It is modeled in 3dsMax 7. Rendered with Mental Ray. The scene contains a directional light on the upper left side, an omni light right behind the head and a white plane on the right to simulate indirect light. Switch Final Gather on with 1000 samples.

I used the SSS Fast Skin Material with the following values and maps.
Unscattered diffuse weight = 0,6
Epidermal (top) layer scatter weight = 0,1
Epidermal (top) layer scatter radius = 9,6
Subdermal layer scatter weight = 0,7
Subdermal layer scatter radius = 30,0
Back surface (through) scatter weight = 0,7
Back surface (through) scatter radius = 30,0
Back surface (through) scatter depth = 30,0
Specular Weight #1 = 0,3
Specular Edge Weight #1 = 1,0
Shininess #1 = 5,0
Specular Weight #2 = 0,3
Specular Edge Weight #2 = 0,0
Shininess #2 = 33,0
Reflection Weight = 0,1
Reflection Edge Weight = 0,4
Reflection glossiness = 2,0
and the maps

Unscattered diffuse color and Subdermal layer scatter color

Epidermal (top) layer scatter color

Back surface (through) scatter color

Bump

Overall specular Weight
Any ideas to get a better and realistic look. In my opinion i have to work at the bumpmap and the part around the eyes.
Ralf