im trying to make a realistic skin shader now im doubting a little where to start of from.
i use 3ds max.
should i go fro ma standard max material, max skin shading material, brazil skin shader?
and with th reflectivity of the skin, do you also make a refletion map… for where it reflects? or is it best, to only put it in the highlights.
highlights arent created by specular, at all ? just reflections… ?
i know reflection is the obvious way to create highlights, but specular is needed for the moistere on the skin, and you need o make an intensity map for that right…
just want to grasp some more info , on things im doubting about, i know there are a lot of ways, but im searching for the most realistic aprouch, dont want to fake things, want to let my skin shading look realistic in every situation.