Human Skin WIPs and Tips (Everyone feel free to post your own skin WIPS here too)


#961

rally impresive skin shaders, i think im going to work in one of this thread. Byez.


#962

Hello there,

this is my attempt:


#963

Hi folks, I’m new to texturing and I have a project coming up where I will be creating a few human characters that look realistic. Rather than get a texture artist the client would like me to take a stab at it. Are there any Tuts that are good for a beginning Texturer?

-= Bill =-


#964

very nice j3st3r, maybe work on the eyebrow some more?

Also would you mind explaining how you achieved the nice little highlight between the bottom eyelid and the eyeball? It really puts a nice touch on it, and beautiful iris.


#965

Heres my try :rolleyes:


#966

My latest attempt. Faked SSS.
The texture is just a small tiled… piece of skin combined with a texture for lip- and eye-color so far.


#967

Veegie. Not bad except for the reflectivity. Keep tryin.

Teemu. Very hard shadow skin, maybe some SSS or faking it? The nose holes are very light as opposite. Try some translucency on the ear.

Very nice Jester. I would give a more pinkish colour in the lachrymal.

Green dog: take a look at this http://www.cgtalk.com/showthread.php?t=77484

Salut!


#968

Well here is my little contribution to the cause
Image produce using the diffusion shader, rotation link below. I think it gives good results, but does anybody know why I’m getting some banding in the shadow areas?

above image in rotation 12mbs quicktime sorenson3:
http://www.sergeantsam.com/movies/sssrotate2.mov

other rotations/pics here:
http://www.sergeantsam.com/project.html


#969

hi :slight_smile: …here is the skin texture attempt on the head iam working with ,like to hear some c and c thank u


#970

really good sgtsam !!
for the shadows problem you can maybe use the dirtmap?

Can you explain hx did you setup your setup?


#971

Nice Head Varun050. If there was one thing I would work on, It would be that the lips appear too dry. Up around the corners of the eye appear somewhat moist because of the light pinkish spec, maybee if there was a little more of that on the lips. Other than that good work.

popol, as for my setup I’m using the diffusion shader ported by francescaluce. I have my color map going into the color and ambient of a blinn which then goes into the surface shader slot on the diffusion shader. Since mentalray doesn’t support bump mapping on a mentalray custom shader, I’m rendering a second pass which is just a phong with a bump map on it to give me my specular. Perhaps in the future I might just displace my bump map. I’m also checking out francescaluce’s bump combiner.


#972

thanks sgtsam!

about bump map you can check this link http://w1.702.comhem.se/~u70208061/skin_tutorial.html

did you try the mi_sss skin shader?

i make a little test (let me know what do you think about)

no bump misss fast skin mi occlusion.


#973

Thanks for the link Popol. Thats a great site, Ive been there before but didn’t see that tutorial.
Great test you have there. It gives a nice soft look to the skin. I’ll have to try the mi_sss shader. Would have tried it before but just recently started using Maya 6.


#974

That’s a really nice shader. I’m going to see if I can set up something similar in XSI…


#975

Good looking shader, but I think the SSS makes it too soft. I`d decrease the level of SSS.


#976

HI, i tried to find the MR_skin shader but didnt. Is this a standard phenomenon shader or can i download it somewhere?


#977

Hey, wanted to share my attempts here… Hope I can finish the eyes tomorrow, then this character is basically finished I think. This is rendered from two views with the same lighting, I usually do that to figure out if it will work in the scene. Hope y’all like it. Cnc very welcome!

[img]http://www.ronin3D.net/CGI_Files/Denton_Van_Zan/Denton_07.jpg[/img]



#978

I think you used too much SSS. The coloring is too uniform, and the light spreading is too colorful. Also the sideshot has too much SSS effect, especially on the ears. My examination is that in the directly lit areas of the skin it`s less saturated, than the unlit parts. But that just my opinion.


#979

It’s just translucence mapping, no sss going on here… but anyway, the saturation of the face is partly caused by lighting, but I’ll see what I can change


#980

Roberto you can download it from alias website.

I’m with jester. The sss “effect” is too spready and the highlights need to be more diffuse. The red translucent areas are located in places with less bones like the cheeks, not in the forehead o those with a thick bone behind.