Human Skin WIPs and Tips (Everyone feel free to post your own skin WIPS here too)


#601

Hello All,

I got my uv map created and am ready to start painting the textures. But I wanted your opinion on whether or not I got enough of the distorion out of the uv to proceed??

Thanks again for the tip on symetry dobermunk, it really sped things up for me.


#602

Cheek area will be problematic. Depends on where you plan to have how much detail, and whether it crosses the distortion or runs along it. i.e. under the nose a vertical wrinkle follows the distortion, hence - it will just be a longer wrinkle. But if it is a horizontal wrinkle it will becomae a squiggle…


#603

This is my Skin WIP

cheers


#604

That looks really interesting!
I don’t know if you use a SSS plugin but It looks like it.

What software do you use?

Keep on.


#605

3djack:

Really nice and soft human skin there! Care to explain how you did it?:slight_smile: What renderer, and what technique?


#606

The ripper & CLAW:
thanks for nice comments. All I did is render each pass seperately : Diffuse, Specular, Color .,etc and adjust the blending mode in After Effect.
I am using LW + G2.
cheers


#607

3djack:

Thanks for the reply! Well, what advantage is it to render all that separate? And, how did you get that soft look, thanks to G2 or is it radiosity, arealights?


#608

Hi 3djack (and others posting work)

could you describe your lighting situation briefly. I am always suspicious how well one skin surface will adjust to another light situation, so this information is very useful.

I really love the look of your skin 3djack, I assume the above is straight render and below is the AfterEffects tweak? Any screenshots of your settings and light setup (i.e. standard 3 light setup etc.) would be great.

David


#609

the advantage of rendering everything in passes is that you can tweak the final look in post rather than rendering with different settings until you find the best solution.


#610

CLAW and dobermunk:

if you rendering everything in passes , you still can change the brightness, color, contrast .,etc during compositing. My lighting setup is general 3 lights setup and the key light is area light.
Both images are tweak in aftereffects.
cheers


#611

Originally posted by 3djack
[B]CLAW and dobermunk:

if you rendering everything in passes , you still can change the brightness, color, contrast .,etc during compositing. My lighting setup is general 3 lights setup and the key light is area light.
Both images are tweak in aftereffects.
cheers [/B]

Would it be possible to see the original render so we can compare it to the final tweaked pic? Thanks.


#612

I’ve been following this thread for quite a while, and thought maybe I should participate with a wip too…

This is my latest wip - stylised texture, like semi real. If you want any wires, maps, unwrapping shots - just tell me, and I will post some later :slight_smile:

C&c’s are very welcome :thumbsup:

The wip can also be found inthis thread


#613

Originally posted by ThirdEye_01
Would it be possible to see the original render so we can compare it to the final tweaked pic? Thanks.

sorry for late reply, as I am still modfying the model and textures, I will post more pic once everything is done.
cheers


#614

uh… I kind of was looking for a thread like this when I posted for help in the softimage corner. Heres what i’ve got so far.
Its getting very tough to read for all pages though :smiley:




I still need to know how to make diffusion in XSI


#615

Hey all, here’s my most recent render of this strange little character, been tweaking the skin a bit, so far there isn’t anything but colour, spec and bump going on here, two lights. Gimme yer crits and suggestions please! Thanks! :slight_smile:


#616

Hydra:

I like the translucency effect you’re getting. Wanna explain how it was made?


#617

buhu damn i have missed this massive thread, many pages to read through :). Thanks all u guys and girls for sharing your knowledge, for free. I dont mention anyone because the list would be long and i might forget someone.
well this is sort of my first attempt to a realistic human face. Done in lightwave, no plugins. I have tried to implement some tips i learnt in this thread, like blue hightlights, red lights… butt i got problems whit the texture, lightning and surfaceing :p. It is supposed too look like an asian female in her best years :slight_smile: I want some more trancelusensy on the ears and so on…
BTW sorry for the bad english.


#618


#619

Not anatomical correct (my first head), but since I have just finished texturing (and that’s what this thread it talking about) I thought it may be a good idea to share. (Honest & constructive) critics or feedback very appreciated.

Greetings :beer:
cANt


#620

Hey cant,

Great work so far, especialy for you first head, I am looking at this and trying to help out a little. the one thing that sticks out to me right now is that the skin looks like it has no oils on it. I would say use a specular map and stuff to add some oily spots on the nose and forhead and what not, I think that would help it out. Also around the nose area it seems like you just painted a little red area around and on the nose on your texture, maybe vary it a little more. I hope this helps. peace

Katon