Houkah - interesting shading so far, but I think the skin colour is too pink and a little too saturated. You’ve created a nice soft look now you just need to establish your specularity a little more so that you can “harden” some of the areas up a little 
bobtronic - firstly I think you need to improve the lighting on your model a little more. Get rid of some of those shadows. Your skin right now looks too hard - you need to soften it up somehow. Try using ramps to add slight highlights and edges to the model. Also break up the specularity because it is too even. And add more colour variation! 
credmond - your guy is looking better and better. Your specularity is making the skin (especially on the nose and lips) look a little metallic though. Try adding some colour to the specular highlights to avoid that. Also try adding some gloss to the lips to make them look a teeny bit wet.
There is a slight blotchiness to the skin - it might just be the HDRI playing up, but it’s quite noticeable on the forehead and the cheeks.
Manfred! Nice to see you here too 
You are still working on this guy?! There is something leathery about his skin… Might be the bump map, I’m not sure. The skin is also a little too peach coloured in my opinion (too orange), and is looking a little flat. As Zarathustra also pointed out, the colour is a little flat - try adding a bit of variation.