Human Skin WIPs and Tips (Everyone feel free to post your own skin WIPS here too)


#241

Zarathustra, I don’t like the model, but the color and lightning of the head is pretty nice!!:buttrock:

Also, maybe the ears tranlucency are quite to strong, looks more like plastic than human-skin.


#242

I have issues with the model as well. Thanks. That damn upper lip…

The ear was just a test. Of course it’s over the top. Just wanted to see if it would work. Easy, now, to reign it in.

Thanks for the good words.


#243
  1. I think it’s possible to paint the textures as opossed to using photos. I’m not sure what a skin painting tut will really do for you. Painting comes down to observing and applying. This thread helps in things like how a map is applied, which channel(s), lighting configs, etc. How to paint is a personal journey.

Are you refering to my recommendation of Ron Lemens articles ?
While I agree painting is a personal thing, art is not created in a vacum. Inspiration and the guidence of others is at least to me helpful. Ron Lemen is a talented artist and I have found his articles on skin tone to be valuable.

But as you said this thread is not about painting, and if I strayed to off topic, then I appologise.


#244

I was just posting what I felt after skimming over the last few pages of the thread. No specific references intended. I’m an old school painter, that’s all.


#245

Cmon Leigh, admit it! You were only able to do this freakin’ amazing skin by following my skin tut, huh? :beer:
Just kiddin’ :smiley:


#246

cANt,

Where is your tutorial?, really want to read it!


#247

Lookm what someone on the lwg3d.org fourm showed me how to do its the best looking realistic skin Ive ever seen.http://lwg3d.250free.com/newshader.jpg


#248

uh…ok. How about a link to the thread?


#249

Well this is not my skin shader but its the best free one Ive ever seen. Here is the link to the maker of this surface. you will also need a couple of other things he tells you all about it on his site under tutorial.
http://www.richardnsmith.com/


#250

Oh, right. That link was on Flay. He’s a very personable guy, too.
The Oren-Nayer plug is PC only.

As for his model, he used the shader as a base and then layered on UV detail maps.


#251

Originally posted by DADDYGOODY
Lookm what someone on the lwg3d.org fourm showed me how to do its the best looking realistic skin Ive ever seen.http://lwg3d.250free.com/newshader.jpg

Sorry to sound a bit negative, but I don’t think that looks like realistic skin at all :sad: Those highlighty white areas look awful.

Well this is not my skin shader but its the best free one Ive ever seen. Here is the link to the maker of this surface. you will also need a couple of other things he tells you all about it on his site under tutorial.
http://www.richardnsmith.com/

That looks much better than the other example you posted. However, I would recommend still adding hand painted textures to add the particular details of the person you are texturing - especially if you are doing a digital double of an existing person :slight_smile:


#252

Leigh is right, it doesn’t look very realistic. Maybe it could look a bit better with a more natural light setup, including radiosity and stuff.


#253

Well like I said, Richard used that shader as a base that he then layered various detail maps over. There’s no one click solution to human texturing. You just have to accept the fact that you’re gonna need to sit down and work for it.


#254

sorry, I should read the posts more carefully next time!

:slight_smile:


#255

I agree with you leigh its going to take a lot of work but for now I think that this is fairly good.


#256

I hope its not late to jump in. Photoshop tex. The Col,Spec,Bmp channels are mapped. I’m still trying to figure it out. Any direction would be cool.


#257

Stonepilot: Never too late. CLOSER PLEASE! It looks good waaaay back here, but I think we need closer views.


#258

Here you go. Hope it helps. It looks pretty weird now.


#259

I need some tricks for mapping, I want to know different techniques to map a character (human or else).


#260

Well, at least you have “great skill on modeling”.

You should break up your model into various maps, blending them with alpha maps or weightmaps.

Next time try a direct link to an image, for those of us who don’t know francais.