Hey guys hope you’re doing great !
I have an issue with Maya quick rig and Human IK, I’m still trying this for the first time and as always nothing works from the first shot so I sat down and tried to troubleshoot it couldn’t get out with a good result.
I’m having an issue with the quick rig option in Maya 2018, I imported a character model from Windows-general editors - Content browser and tried to add a ready animated skeleton instead of the source that is implemented in the default skinning and rigging done in quick rig option
However I faced distorted issues with the model and the hands + arms are not with the skeleton.
As shown here