Human IK and local rotation axis problems


#1

Is anyone else having issues in both Maya 2012 and Maya 2013 with the Human IK skeleton generator aligning the LRA to world space after doing any of the following: 1) saving edits, 2) renaming the definition, 3) mirroring from left to right.

This unbelievably frustrating and I am wondering if I’m doing something wrong here or if this is a serious bug they need to fix.

Thanks for any input!

-Justin


#2

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