hi
normally i just do very lowpoly stuff for an old game so this is the first time im working with something like mudbox
i modelled a wall in 3ds max as a basemesh and now i want to bring it to mudbox do detail it
but how do i get this detail back to max? exporting a displacement map and using it in max doesnt look good (even at an resolution of 8k) because the wall is to huge
another problem i have is: i sculpted two kinds of materials
one is going to be just rock and the other some kind of ore/cristal-stuff witch should get a different material back in max because of some reflections and glow
how do i do that?
thanks for all the answers i may get^^