Hi everyone,
I have a huge digital terrain model which I need to import in max and create some sort of geometry out of it.
The model imports easily in max. I end up with a spline containing 3,624 Splines, roughly 1.65 Mio Vertices.
The whole thing is 3,661m in X, 3,936m in Y and 170,5m in Z.
I need a fairly detailed mesh of that terrain model since I not only have the wide angle, far away views, but need to be able to go to any point of the terrain and do a high quality POV render there as well (without having to detail the terrain there for days first).
What is the best method to create such a huge terrain?
Populate:Terrain has now been calculating for an hour or two, still not finished (I’ll let it run through the night, let’s see how many billion polygons it will produce)
I found Splineland, but I am not sure, whether it can handle this big a scene. also: it produces triangled meshes and I’d prefer quad ones, but If it can handle the size of the model, it is a good deal anyway because we could really use the “material ID by spline” thing. Is there anyone who has ever used it on such a big model?
Are there any other ways that produce a fairly clean topology for this?
best regards,
Christian

Might check if the demo version is capable of handling the existing terrain file.