A few days ago i toyed arround with a simple cityplan-spline from Vienna (place where i live) imported from illustrator. This was to help out a student who posted the problem on an austrian computer graphics forum. Find the original thread here (german only). Hence i searched for a quick way to generate a random city with acceptable complexity using greeble, based on that spline.
Finally i used the following steps to produce the city:
- pro-cutter to cut the city spline out of a plane primitiveNote: adding “mesh select” to the spline allows it to be picked as cutter object,
you can delete this modifier later since pro-cutter does the mesh conversion internally* extracted the base spline as instance to keep everything tweakable- for buildinglike mesh topology i used “Quad. Tesselation” in Pro-cutters “advanced options”
- i placed a “volume select” and a “delete mesh” modifier on top to get rid of unneeded parts
- at last of course i placed the “greeble”-modifier with fitting parameters on top of the stack
I was quite satisfied with the easy and quick results and amazed about the fact that everything is still fully tweak- and changeable !
- edit the base spline to interactively change city’s layout (fun to watch greeble build !)
- adjust Pro-cutter “Quad-size %” value for building block sizes & numbers
- play with greeble’s parameters as usual
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I’m quite sure there are some steps in the procutter usage that could be simplified, so please feel free to post suggestions.
Attached are some pics and the Max9 scene using Pro Cutter. This is a subscription-only plugin for Max 9, but integrated in Max 2008 and later. And most important, it uses the great and free greeble plugin (big thx to Tom Hudson for this !) http://max.klanky.com/
Here are the files…
) late with my findings - but i have’nt seen his work before - i swear :bowdown: