How would you map the shading on a vehicle interior? Such as a car or airplane (airplane)?
Ambient Occlusions do not always work well. I would love to have the interior shaded/shadowed by light coming in the windows.
I have heard of light mapping, but couldnt get it to work right. Does someone have an idea how to create brilliant shading on vehicle interiors that act like but are far more superior then Ambient Occlusions?
This is for making light map textures which will then be mixed into Textures. Gaming (simulation) work, Flight Simulator X and Prepar3D type of stuff. Not pure renderings but for texture layers.
A thousand thanks for any advice.