Lightwave has had stereoscopic rendering and tools for convergence since 1997. I had requested from Allen Hastings to develop tools for a 3D animated film that we produced at Vinton Studios. Stereo works best with ortho or parallel cameras. Converging on a point is the biggest problem with eyestrain. However somtimes you want to create a 3D scene that has a convergence point set to push the 3D more. In this case, all you have to to is target Lightwave’s camera to a null and set that null to where you want the convergence to occur.
When you enable the stereoscopic rendering tab under the camera panel, Lightwave will offset each L/R pair of images 1/2 the eye sepeartion value from center. If you have the camera orient costrained to a target (convergence) each camera will toe-in during render. However you have to wathc for this. Don’t oover due this toe-in because it can cause severe distorions in background and cause the viewer’s eyes to go wall-eyed which is very uncomfortable.
Found a link at Danimator’s page.