How would you approach this kind of animation?


It’s about translating (moving and rotating) many objects in a way that it’s like they could change parental pivot point with each translation.

The best example is a Rubics’ cube.

But I want to make a 2D version with sliding tiles.


I want to have all other tiles go on circles around the blue ones with step movements.


6x6 plane. Separate the polys. Colour each as needed and keyframe every poly?
It’s a fair bit of work but a lot of the polys have identical movement.