http://spittle.cgsociety.org/gallery/872677/
edit - the above image no longer used as example - see below for new example***
Anyone fancy mentoring me with rendering this scene?
This still shot at 800x600pix renders in whopping 45 minutes using an Intel core2 duo 2.4GHz processor. I was also writing a word document whilst viewing a pdf during render.
I’m using mental ray, AA=1,16 using Mitchell filter.
I’m using final gathering on low. 1 bounce. Mostly MR Arch & Des materials, a couple of standard ones too.
The scene has about 300,000 polys, lit by 8 photometric lights using ray tracing, also a spot light again using ray tracing.
I have a skylight in my scene.
[actually the image shown was rendered on diff PC with similar settings. Don’t have info so checked render time on my home PC - but the one I just rendered has an additional spotlight so the scene has some exterior lighting too, the skylight also contains a gradient ramp, also used in environment slot].
This is fine for still shots however if producing an animation of the sequence of construction for example, with the crane positioning the pumps, say five or 10 minutes long, then I’d need a serious rethink in my approach. Low final gather would also probably flicker a lot.
I understand some of the components, ray trace shadows, mitchell filter etc impact on the render time however I’ve yet to be successful with any work arounds whilst keeping the same render quality. My fake GI’s show multiple shadows so I’ve always reverted back to longer render times.
So how would you do it? Would you fake GI -how? Use shadow maps for shadows? Buy a new PC?! I have a faster one at work but again animations still would still take a long time to render using the methods I have been.
edit If I delete all lighting, and revert to default lighting, no FG etc, and render at 720x486, the render time is reduced to 3mins 40sec.