Hi Actarusprocyon, thanks for your reply 
>1:Putting vertice closer together will solidify the area but >sometimes you will need to add geometry as opposed to with >Splines wich cover curved areas with much less points.
I have notice the thing with closer vertices solidifying the geometry. This is probably wht way to go. However, I have noticed that some people manage with a very simple mesh. I guess that it is just a lot of tweaking in wireframe and then checking the smoothed mesh loads.
>2:In Tweak mode,AFAIK it is impossile to have a multiple >selection but the magnet can sometimes be better(activate by >pushing 1 while in Tweak mode)…
I guess that this will have to do. I like the way that you can have different influence types.
>To aim the camera and have it rotating around a point is one of >the most useful and easy features,just select any element and >push “A”
This is great for when editing normaly. It would be nice if there were some way of doing this in tweek mode also. I am getting used to using “q” though and this seems to work well enough.
Oh, another thing that I would like from tweek mode is to be able to constrain movement to xyz by holding “1”,“2” or “3” (like you can in AM).
I am possibly being fussy and just not accepting the the amount of work must go into learning a new modeller but I would like to see the tweek mode improved a little. How do we send suggestions to the programming team?