sorry, I couldn’t think of a better title.
I have sometimes Very high poly objects. Most of the time they aren’t the greatest geometry either. I get them from engineering data. We also usually use Npower, so it’s not even polys unless I convert the objects.
I know the projection modifier should be able to do this, but haven’t figured a way to do it.
Basically I want to create a cage around my complex object, texture it, and project that texture using the normals of the simple object to the normals of the complex object.
Can anyone else figure this out?
Basically I want to make my own UVW projection modifiers by unwrapping the projector and using a custom one that I created.
Can anyone give instructions if they manage to accomplish this? The only hints I can find all point to normal mapping tutorials and I can’t seem to get the projection modifier to do what I want.
This is also very handy if you model a complex character in another program, then want to unwrap it later. What a pain…but you could easily create a simple character and project the UVs using the normals of an outer object.
I wish autodesk would make this easier to do. (that is, unless I just can’t find the right tool).