How To Use Ellipse Templates In Perspective Drawings?,


#6

and yet another correction.
The minor axis will be 64% of the length of the major axis, not 64% smaller.

I’m going to see ellipses in my sleep now. I think my explanations are getting elliptical.


#7

haha, thanks for being so elliptical to help me out here. i read the site you gave me, some questions:

  1. So is it impossible to just use ellipses from the template & just draw circles in perspective without modifying? ( the website guy did modify a little)

  2. do you mean the ellipse are aligned to the wheel axle in 2d plane, rather than wheel axle in 3d world? Thus the different axles though in 3d world are parallel but in 2d Perspective is not due to convergence to VP, so i can’t use that as a basis for measuring ellipses?

  3. So is it true that using Ellipse templates can only be used for Axonometric drawing because their wheel axle doesn’t converge? Since in perspective the same receding ellipse would change in tilt?

  4. This was my initial concept, pls tell me why it is wrong. SEE ATTACHMENT

  5. My question is like say there is a row of ellipse with the same degreet tilt lying horizontally in front of me, would the minor:major axis ratio of the ellipse of both ends be different despite them being equal in degrees to viewer in reality? ( equivalent to a row of cylinders tilted acorss a perspective camera in max & the ellipse we’re considering here is the end nearer to the camera; i am trying to learn max so will show picture if i manage to create what i mean)


#8

You are a bottomless well of ellipse questions. Curiosity is good, but unfortunately I’m at the end of my ellipse rope. You should do more web searches to satiate your intense hunger for ellipse knowlege. You will have to take the reigns now, *Grasshopper.

Also, I think you will benefit greatly by using 3d software.

*Grasshopper, from the tv series, Kung Fu

Good luck.


#9

oh no =( , i don’t need luck… i need you!!! haha… since you seem to be the most helpful to my questions around here.
thanks for helping man :slight_smile:

one more attempt to tap your knowledge:

  • If i simply create a perfect circle in a perfect square then use ‘free transform tool’ in photoshop to Bring the 2 backends of the square together while keeping them aligned to lines extended frm VP, is that an accurate ellipse?
    'compressing the two ends of the bounding box to create illusion of
    Perspective. I was wondering in this case( attached picture, not drawn to
    scale(esp edge length receding towards vp) :

(i read that this digital method of ‘squeezing’ isn’t very accurte?) See Attachment


#10

The answer is no, the ellipse won’t be accurate by using that method.
Your homework is to figure out why.
Hint: You have all the information at your disposal.


#11

Hi,

i did my homework ( hopefully Correctly). the answer is: because the receding edges of the square was just brought together, the circle appeared elongated. the receding edges of the square should have got shorter due to foreshortening but there is no way that could happen by just bringing the 2 end points together.

is that correct? please correct me if im wrong and show me the correct ans pls?


#12

Yes, you are correct.
What I’d like to know is, why are you so fascinated with ellipses and perspective? Not to say there is anything wrong with it. I was obsessed with everything perspective when I was in high school, this was before cg and 3d apps were mainstream.


#13

haha, i’m still very much into 2d illustration & perspective is like a big mystery, it feels so good to understand something new about it each time. i’m starting to pickup Zbrush too which i see you mentioned in your signature.

  1. btw, is is faster to model a character in 360 in Zbrush than in like 3dxmax? also, is there a feature that allows wireframe view of our models in zbrush?

  2. back to our discussion about ellipses, i hope to verify this with you:

    so am i right to say if i were to create a perfect circle in a square, group them in photoshop, then later manage to adjust the 2 handles of the square; aligning them to the correcting vanishing line & also adjust them to the correct length.
    i will automatically get a circle in correct perspective? ie as accurate as plotting many points in a perspective square then joining them to form the perspective circle/ellipse?

  3. If the above is valid, doesn’t that also mean i can draw a profile view of any object, and present it in correct perspective by enclosing it in a square/rectangle and then using the same above method to adjust it, as long as the receding lengths of the square/rectangle is of correct length in perspective & along the correct vanishing line leading to its VP?

Thanks dude :applause:


#14

ZB: I use ZBrush for creating detailed displacement maps for organic models I start in C4D or Modo. ZB is not a general-purpose modeling app.

Ellipse accuracy: I guess if you use your measuring method you seemed to have ironed out in your follow up thread, you should be able to produce an accurate ellipse. As far as drawing everything else based on a measured cube in perspective, I would say it would help as a grid reference.


#15

I see. thanks for the tip.

what about the questions :

  1. back to our discussion about ellipses, i hope to verify this with you:

so am i right to say if i were to create a perfect circle in a square, group them in photoshop, then later manage to adjust the 2 handles of the square; aligning them to the correcting vanishing line & also adjust them to the correct length.
i will automatically get a circle in correct perspective? ie as accurate as plotting many points in a perspective square then joining them to form the perspective circle/ellipse?

  1. If the above is valid, doesn’t that also mean i can draw a profile view of any object, and present it in correct perspective by enclosing it in a square/rectangle and then using the same above method to adjust it, as long as the receding lengths of the square/rectangle is of correct length in perspective & along the correct vanishing line leading to its VP?egarding the use

if i can actually get accurate perspective that way, i could save lotsa time as i like to start from profile views. do you think it can be done, for circles & other curves & such?( ie by doing that i just need to use the measuring point method to get the correct length of the plane and the details on the plane will automatically be in correct perspective too. the planes will be profile views of the object)

i think it will work, but whats your say on it?


#16

if you want to understand perspective drawing top to bottom, get Scott Robertson’s DVD


#17

Sethellic

I’d say yes to part 2 and 3 if you keep your main elements close to the horizon line.
Things get distorted and confusing when you extend far above or below the HL as you can see in the linked sample:

http://billmelvinart.com/pictures/box/persptest.jpg

The square below the HL is distorted because the viewer’s line-of-sight is not on it. It is along the HL. The square below the HL needs 3-point perspective, which would not work in the same image with the square above it.

The reality is perspective drawing is an idealized approximation of what is really going on within an image. This problem occurs in 3d apps as well that do not have a true lens distortion camera feature based on focal length.

The bottom line is you have to cheat, here and there, to keep things believable.

I haven’t seen the DVD but heeding Mile Dream’s suggestion may be a good idea:
“if you want to understand perspective drawing top to bottom, get Scott Robertson’s DVD”


#18

thanks for the reply & effort to even illustrate it with a picture :slight_smile:

i would like to check to see if i understood what you said above:

  1. isn’t the square below the HL distorted because its very far from the viewer’s line on sight( ie far out on the circle of view) but it can still be in 2 pt perspective isn’t it?

  2. So i’m curious why you said, “The square below the HL needs 3-point perspective, which would not work in the same image with the square above it.” and by your words ‘would not work’, do you mean it will look distorted OR? can using 3pt for this square solve the distortion?

  3. if i do use 3pt perspective, all i have to do is to add another VP below and thus make the verticals converge as well, if the lengths of the square are well measured to scale with the measuring point, will the enclose image/circle automatically adhere to the laws of Linear perspective as well?

  4. I went to your website & checked out your portfolio, your works are REALLY MIND-BLOWING!!! the perspective & rendering are really tight & beautiful esp. the oils. For the digital works in Anatomy sections did you render them in 3d apps or digitally painted them in 2d eg the picture with see through muscles? I’m so impressed :wip:

Thank you so much for your replies thus far. Really appreciate your knowledge :applause:


#19
  1. Yes.
    2 & 3) You have to use either 2- or 3-point perspective in an image. You can’t decide to use 2-pt on some elements and 3-pt on others.
  2. Thanks. The see-through man images were rendered and Photoshoped up from a 3d model I purchased. I use 3d apps when ever possible in my illustration work. 3d apps take care of all my perspective work.

#20

Hi QuadArt,

thanks for the answers, i went to think about them(did my HW) and formed some conclusions, could you let me know if its the same train of thought when you gave the answers :

  1. if i do use 3pt perspective, all i have to do is to add another VP below and thus make the verticals converge as well, if the lengths of the square are well measured to scale with the measuring point, will the enclose image/circle automatically adhere to the laws of Linear perspective as well? <-- My answer is: YES, it will adhere to Linear perspective laws (+ its distortions) and thus result in correct distorted forms enclose in the Square as well. Am i Right?

  2. The reason you mentioned why the object below viewer’s line-of sight would require 3pt is because to reduce distortion and to stimulate real-life seeing more, most probably we would be directing our line-of-sight at the object, and the object lies below eye level in your example thus it causes the direction of view to not be parallel with the ground and thus you said = “it would require 3pt perspective”. Is that the reason why you said it would require 3pt?

  3. i thought of learning 3d modelling for illustration as well. is 3dMAX is good tool for general modelling? the camera, lens and lighting features seem quite comprehensive inside. or do you think Maya would be better? I’m most impressed by how you handle the Smooth value gradations in the Oils, were they painted from life,photo reference or your imagination?

Thank you :applause:


#21

Yes to questions 1 and 2.

3a) Max and Maya are great industry standard apps. I never used either, due to being on the Mac platform. I use Cinema 4D which is a very intuitive and easy to learn app. Before investing in a particular 3d app, think about your long-term goals in the 3d arena before buying based on immediate needs. Again most studios use Max or Maya. Will you be doing animation or strictly illustrating, etc. are a couple questions you need to answer.

3b) My oil paintings were done before I owned a computer. I used loads of photo reference that I shot myself and collected from print sources. I compose and sketch the images based on what I want the image to look like (from imagination) and use the reference to gain needed accuracy as usual.


#22

Thanks for the answers, you have been such a great help :slight_smile:

I see your avatar that says you’re doing Freelance, that would be my ideal goal too. I have decided that the furtherst i would go into 3D would be 3d Modelling as i have no interest in Animation. most importantly using the 3d software as a composition tool & reference for 2d drawing from imagination. I was thinking about the company compatibility with MAX & Maya too as i may need to find a job first to hone my skills & pay my bills till i can do fulltime freelance like you !! Just curious, does full-time freelancing pay well? i mean what if in that month i don’t get so many jobs & my bills arrive the same. lol

Your values handling are really great, i draw alot from imagination and thanks to LP system i can draw them quite convincingly, the shadows can be plotted too. but the Values rendering part of complex forms is more ‘tricky’. Sometimes i’m not sure how light, cause different values on different parts of the same object. like different values for both parts in shade due to the angle it makes with the light. lol, any tips for me? :thumbsup:


#23

It takes a while to accrue a client pool that you can rely on year after year to make a decent average annual income as a freelancer. I have a reliable client pool and do make a nice income as a freelancer. It took years to get to this point. As a freelancer you usually have too much work on your plate or not enough. Happy mediums are rare. And yes, the bills are consistent and never late. I don’t want to be overly encouraging; it requires a lot of work and hardheaded perseverance. I’m psychologically geared to be a freelancer and loathe the in-house office environment. I find most people have the opposite attitude. Plus at this point a studio wouldn’t pay me what I’m making annually for the same work load. I also work much more efficiently in my own office on my own system, on my own time schedule (which starts very early in the morning and includes a lot of Saturdays).

PS—here’s a link to a good pdf perspective book you might find useful:
http://djm.cc/library/Theory_Practice_Perspective_Storey_edited.pdf


#24

Thanks for the link :slight_smile:

I’m geared towards the freelancer mentality as well, never did like office jobs but now, i’ll have to stick to it till i get really recognised for my works i guess. a "nice’ income as a freelancer sounds really attractive… :eek: If only bills are late sometimes… haha

btw, which method/tool do you use in PS to achieve the smooth gradations of colors & values?

also, do you calculate the viewing distance of the final output format and do the mathematical circle of view calcuation when you plan the ‘numerical Scale’ before you start your drawings (ie using the scale for measuring point method) or how do you determine what scale to use for your drawing.


#25
  1. The most important tool I have for working in PS is my Wacom tablet. I couldn’t do much without a digital pen. Most of what I do in shading is pretty much intuitive. There are a lot of good PS technique tutes out there.

  2. I don’t use manual perspective methods, well sometimes in quick rough sketches. Most of my illustrations are built, to some degree (if not mostly), in Cinema 4D and may have elements created in ZBrush, Modo, Vue, etc. I usually work out perspective issues and angles of view via camera focal lengths in a C4D. It makes life much easier. Time IS money.