I have a leafy sea dragon that I have modeled out. (see the attached image). I’ve done the painstaking job of unwrapping the UV’s, but now I’m in a situation that wasn’t covered when I was in school. After unwrapping all of the pieces I tried to place them all in the 0,1 texture space. The problem is that there are too many parts to this guy and if I were able to fit it all in a 0,1 texture space the resolution on the entire thing would never be good enough. I’ve read a little about people creating multiple UV layouts for different parts of the same object, but I’ve never actually setup the shading network or UV’s in order to do this. I was thinking that I could put all of the “leafy extensions” on their own map and the main body on it’s own map.
Can someone point me to a tutorial for Maya or give me a quick set of instructions? Any info is greatly appreciated.
Thanks!