How to use and setup more than 0,1 texture space in Maya?


#1

I have a leafy sea dragon that I have modeled out. (see the attached image). I’ve done the painstaking job of unwrapping the UV’s, but now I’m in a situation that wasn’t covered when I was in school. After unwrapping all of the pieces I tried to place them all in the 0,1 texture space. The problem is that there are too many parts to this guy and if I were able to fit it all in a 0,1 texture space the resolution on the entire thing would never be good enough. I’ve read a little about people creating multiple UV layouts for different parts of the same object, but I’ve never actually setup the shading network or UV’s in order to do this. I was thinking that I could put all of the “leafy extensions” on their own map and the main body on it’s own map.

Can someone point me to a tutorial for Maya or give me a quick set of instructions? Any info is greatly appreciated.

Thanks!


#2

look up texture sets


#3

great, thanks. I’ll look into it.

Any additional ideas or tutorial links are welcomed.


#4

just move the uvs to the side…
use mudbox file naming and this script…
http://www.pixelcg.com/blog/?p=88

or do it by hand…
http://www.youtube.com/watch?feature=player_detailpage&v=PX_YhMJLa20#t=708s

if you use vray to render you only have to use mudbox uvtile or mari UDIM file naming for your textures and vray will read the files automatically…
http://www.spot3d.com/vray/help/maya/150R1/bitmap_names.htm


#5

great! Thank you for the info. Sounds like Vray would be the better way to go in terms of “ease of use” when rendering. I’ll definitely considering using Vray for rendering and thanks for the link to the script.


#6

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