Is it possible to replace in a skinCluster the influences of a certain joint by a new joint?
I want to replace all the joints of a skinned mesh by new joints, those new joints would be placed at the exact same spot as the old ones and with the same skin weights but in a single hierarchy joint chain so that I can export those joints easily to a game engine.
So it would be like this in the skinCluster:
oldJoint_1 influence ==> newJoint_1 influence
I need to do this by script because I must do this for a lot of different joints (preferably Python).