I’ve given myself a brief to learn from: I want to texture the props and aircon units separately so I can use them in other projects later on so ignore those but the architecture in this scene - It’ll all be on one texture atlas.
Here’s the alley way I am going to base my environment off:
https://www.google.co.uk/maps/@55.9535362,-3.190611,3a,74.5y,268.43h,118.28t/data=!3m6!1e1!3m4!1sArW9WqYFt2h7AnApCW87iA!2e0!7i13312!8i6656
My question is, how you would go about getting the small sculpted details of those arches (on the main building on the right) into a texture atlas? you can’t, right? would you have each one as a static mesh and them have their own texture?
Maybe I’m missing something… Im new to modularity and texture atlasing so any light you can shed on this would be much appreciated!?