Hi everyone,
Tutorials only describe how to rotate an object that has a rotation of [0,0,0].
Apparently I still don’t understand the transformation process inside Max at all.
So setting $.transform.rotation doesn’t work as expected.
I have objects that have a random rotation to start with, and I then want to ‘correct’ their rotation and set the rotation to a specific angle and not increase the rotation with an amount (as all tutorials explain or maybe I just don’t understand).
When I get the current rotation with quatToEuler it doesn’t match the rotation I see in the interface.
Anyone who can explain this to me will be my hero forever, I will pray for you and your family and will be eternally greatful and probably prevent a mental breakdown.
Thanks!
