[MAYA 2016 SP6]
How do you easily select all the border edges of a models UV shells? I know you can display them in the editor, so Maya knows how to detect them… I just cannot find any way to easily select them.
I can select border edges per shell by double clicking one… but this gets very tedious when you are making many iterations and you have many shells.
None of the selection constraints seem to give me what i want.
The convert selections menu in both the UV editor and the main menu either straight up don’t work or appear to be broken.
Anyone know how i could go about this seemingly simple task?
any help would be greatly appreciated.