Hi guys ! i’m trying to figure out a workflow for sculpting a bird like this one :
http://upload.wikimedia.org/wikipedia/commons/0/09/Bristol.zoo.white.stork.head.arp.jpg
The part that’s giving me grief is the feathers on the chest. i tried doing them with fibermesh, but when you have long wide fibers the groom brushes seem to behave very strange an chaotic.
Does anybody have any suggestions on how to do this ?
Edit :
I’ve noticed something weird, if i work on the fibers in solo mode with the grooming brushes everything behaves alot better , if there’s an other visible geometry in the scene the brushes make the fibers go ape sh#t, like they’re tring to snap tot the other geometry
Edit 2 :
Okay i think i’ve figured out what was going on, in the brush setting under fibermesh there’s a front collision modifier and a front collision variations modifier, if i put the front colision modifier low and the variations to 0 the brushes work pretty well for sculpting feathers 
