HI,
I am a MAX user for 10 years and I have to switch to Maya.
In Max, I would modify my arch & design material settings, add textures, bumps, etc and save it as a library to use in any project.
In Maya, I can’t figure out or find help on saving a custom shader to use in other projects.
For example,
In the hypershade, the left panel shows standard maya material, mental ray, etc…
I would like to have my own group of custom lamberts with textures already set up.
So I could simply drag & drop them into my project.
I notice that there is a preset button in the attribute panel, but it seems to only save settings …NOT textures.
Does anyone know any tutorial online or can help me?
thanks,
Lou