I have been trying to produce different kinds of fireworks effects using PFlow. After days of looking at different historical books and spending some time playing with PFlow, I think I started to understand how to do the particle part, but I really don’t know how to continue from now on.
I mean I would like to render some realistic effect on the particle object, but I didn’t find anything better than rendering spheres with particle age material applied, which is far from a good looking small fireworks.
I think it’s better if I post some videos how my viewport and the rendering looks at the current state. Can you give some advice which are the best tricks to make it render more fireworks like? Or any idea how to make the particle system better? I was thinking about a very strong motion blur, or maybe even using Afterburn, but again, I don’t know which works really well.
viewport: http://www.youtube.com/watch?v=GG92U1A7B6k
viewport: http://www.youtube.com/watch?v=Q0c3TZ9ugMI
render: http://www.youtube.com/watch?v=RXAFn0PqHBw


