I try to render photorealistic materials. Fo that, I’ve downloaded a texture with a lot of different maps for testing. Can you help me ? I’ve to know how I must place those maps into my Vray material.
Diffuse : into the diffuse slot, no pb
Bump : into the bump slot, ok
Rough : into the rougness slot
AO : ?
Normal : ?
Specular : ?
Displace : when I put it into the displace slot, I have a bad result, do I have to create a VrayDisplacement or something like that ?
Thx a lot for your help