ok i did a little test with a plane i shaped out,
i went uvw unwraped it,took it to photoshop colored it real real cheaply,
i made a alpha map for it also,took it back into photoshop,
came up with this,
http://img119.imageshack.us/img119/3616/hairtestrender1sa.jpg
http://img119.imageshack.us/img119/2379/hairtestrender013ju.jpg
http://img82.imageshack.us/img82/4008/3dsmax8013zq.jpg
http://img82.imageshack.us/img82/8054/3dsmax8026cm.jpg
i put the alpha map thru opacity and the reg map in diffuse color,
why is the outer edge still showing up,anyone can help me,Chris^_^
How to Paint game textures
Well, I think you and I have been moving beyond the intent of this thread, which was to share game texture painting techniques, not to fix specific artwork.
Open a new thread and I will answer there.
Woah! This thread is awesome. I just spent nearly an entire night shift looking through this stuff and learnt a lot.
Keep it coming…
I’d like to make my own textures with camera and stuff. But when i snap a picture of a brick wall it doesn’t look “flat” on the picture itself. From left to right the bricks get from small to big to small again. Like in this picture
. Is there any tutorial on how to flatten this image? Or do i have to buy some over the top special camera?
I think it has much more to do with how you took the pic, then the camera. As I don’t know how you took the pic, I can’t say much more then that 
Then again, I can say that it’s not apriciated if you include a pic that big with an img tag 
Ok srry for the size of the pic… But i though with an image tag it does not matter as it aint using space but it is a bit to big i understand :D. Do i need to delete the picture and find a better example? Or can i somehow use html to shrink down the image to 1/4 of it’s size?
But how am i supposed to take the picture? i just can’t get it right, i take the picture with my own hand but however i move the camera it keeps having that effect on my photo. As you can see on the picture i posted (not my own) it is taken perfectly straight as the middle bricks are almost perfectly horizontal but the further you get away to more the picture deforms.
Eh, I’d say that’s too much trouble. Just make normal link out of it 
Well, I can only speculate at this point…Read the manual of your cam carefully, mess with the settings…That’s all I can sugest, 'til I know more of the cam or someone else has good idea :shrug:
try stepping further away from the brick wall and zooming in closer,the edge of your pic wont start to bend…works for me anyway 
The problem is caused by barrel distortion. The wider your camera’s lens, the more it will bend the incoming light. This can be reduced with a zoom lens, or it can be fixed somewhat by re-distorting it with 2D software like Photoshop.
here is a little hair video tutorial I put together for painting hair and fur.
http://www.bobotheseal.com/vids/BoBo_Hair_Demo.swfThis was the technique I used to paint this:
- BoBo
that is a very good hair painting video,
now if only someone could make one on painting wrinkles in clothes,
im having trouble with that,
Thanks,Chris^_^
no no no…
its 2 rule when u taking a texture picture:
- take when u are is position 90 degres to texture (wall) u know…
- try taking fotos without any shadows and lights FX…, and any characteristic elements
tnen use photosop -> filters->
-> hi pass: it take out a “light distiortion”. on each part of texture the light will be the same
-> offset: it make texture seemles (ulse stempel tool)
-> sharpen…
-> select all then ctr+t. and then select distort technique (in cs_2 u have better tool but i dont remember how it called) it change the position of bricks > make simple horizontal lines…camera fake it
after it all u get:
( i delete upper part becouse was too dark… i also select new upper part and use ctr+b and change some colours…the camera fake it (light too))
(PART WHAT IM SECELTED IS SEEMLES)

Hi…i read this thread from page 1 up till now…but look like my painting skill is suck, maybe i am not talented, but i have to try…this is some portion of my character texture,it is belt actually…i tried to make cloth wrinkle using dodge and burn tool,but the small size make it horrible to paint…can someone take this and paint the cloth wrinkle so everyone can understand more how pixel painting is done…

here are some sites,they are very good, http://www.mysticalmodality.com/html/tutorials/clothpainting.html
http://www.earthcurves.com/tutorials/shirt_tute_5.htm im still learning how to do this my self, also do you have a wacom tablet,if not i would get one,i use the wacom intuos 3 6x11 my self,hope this helps alot,Chris^_^
Please critic my cloth wrinkle…it look more like scar than wrinkle.Do all of u here use dodge and burn?or just using lighter and darker color,since i found that using color instead of dodge and burn i more manageble,since u can add stroke to the shadow w/o burning/dodging further…
my model pic:

what I used to do before I knew dodge and burn tools, was masking certain areas with quick mask mode and then copy the selected cloth on another layer. Now, this way you still have freedom in the areas you want darker and lighter. Change the blending mode to multiply/screen, this is essentially what burn/dodge do. Lastly, You can adjust how harsh the effect by adjusting levels and sliding the opacity up and down for that layer.
madmenno: it seems the picture you showed us has the fisheye effect for being too close to the object.
easy fix for that in PS:
-
make sure that it is right angle first before anything, by free transform>rotate or distort incase there are perspective affected converging lines, just simply strech it so the lines are as parrallel as you can get, ignore the fisheye bending at this stage
-
for the fisheye, go to filter>distort>spherize
slide the percentage to a negative value, after seeing in the preview that it is about rectangular then hit apply.
there you have a straight boxed texture