is there a way to output the layers of the fast skin shader to framebuffers? I want to break my sss up into each of its layers so I have control over diffuse, epidermal, subdermal and backscatter. the problem is that I can’t seem to figure out where to access these layers.
ive tried ctrl_buffers, however, it looks like the SSS shader doesn’t actually have the result layers to output to the framebuffers. I could potentially do render layers and use the layer overrides to isolate each SSS layer, but that is a bit tedious and waste of render time. any ideas on how i can split those layers out?