hello guys,
i have a car model that will be used in a racing game. the car consists several parts, each part has an uv map.
my question is how to merge the uv maps into one in 3d max.
i merged the model parts in 3d max, and found out that the uv maps overlap. it is hard to separate them apart, as there is no tool in the uv editor to select connected vertices.
plus, i don’t want to actually merge the model, i just want all the models share one texture.
could you please tell me how to do that?
thank you.