Hi, I’m a photo- retoucher with a very limited experience in 3d. Last week I was asked to retouch a photo and to composite writings on two billiard spheres.
I asked the photographer to put a piece of square tape on the sphere so that I would have a reference for the distortion. Obviously it wasn’t precise enough so it was useless. :banghead:
I often see that in movies they have some kind of grids (points) that they can use for reference. Where can I obtain further information about this technique?
What is the best method to create geometrical references of the surface of 3d objects?
My next attempt was to just create a 3d sphere in photoshop and to map my text on it.
The distortion is obviously wrong. The square looks now like a rectangular. It is way to much stretched on the X- axis. :banghead:
The proportion is more or less 1.5 : 1.0 :curious:
Why doesn’t Photoshop distort it correctly?
To correct it I’ve just distorted the texture on it’s V-axis…