Unfortunately all area light sources with mental ray in 3ds Max emit from a center point. This includes the skylight portal although the annoying effect on it isn’t nearly as visible as say a photometric area light…but it’s still there.
Sure, you can use FG on self-illuminated planes but it’s just not the same. It won’t emit photons, it won’t emit direct light (FG disabled), it won’t produce specular if you need that for fake highlights.
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What if I’m wanting to make a fluorescent tube i.e. a light that casts even light? That probably cannot be done either… Here’s my experiment with a photometric light emitting from a ‘cylinder shape’ with the ‘light shape visible to renderer’. I tried adding a glow effect to the light but of course the glow comes from the centre and forms a sphere, doh!
its really not the same, but its better than the rectangular photometric light and closer to the vraylight. 