I’m trying to make an area light that casts light from all over a rectangle shape. This is as far as I have got using a photometric light and, under the ‘Shape/Area Shadows’ changing the shape to rectangle:

For me, the problem with the above light is that light is being cast from the centre as opposed to evenly from the rectangular plane. How could this be done? In Vray it was so easy…







What if I’m wanting to make a fluorescent tube i.e. a light that casts even light? That probably cannot be done either… Here’s my experiment with a photometric light emitting from a ‘cylinder shape’ with the ‘light shape visible to renderer’. I tried adding a glow effect to the light but of course the glow comes from the centre and forms a sphere, doh!
its really not the same, but its better than the rectangular photometric light and closer to the vraylight. 