Hey guys!
I’ve recently started learning 3D modeling, and Im mainly focused on creating game assets. I have been working on a car that I want to texture so it looks quite realistic, using about 1000 polys since it should be a “NPC” car in a game. However I do not know how to texture it so it looks real?
Do I have to “draw” the texture myself?
Do you “cut” an image from a real photo and just adjust it so it fits my UV?
Do I cut pieces of like the headlights from images and paste it in my UV?
If you guys know where I can find some kind of tutorial on this it would be really helpful!
Here is some reference on what I want to achieve: