Hey, I want learn hard surface modeling, quick and effective…but how ?
What kind of hard surface do you want to learn? Like more weapon oriented or characters?
Also what program are you planing on using?
If you wan to use Zbrush I would suggest Michael Pavlovich’s series
For traditional poly modeling I would suggest Alex Senechal’s channel
If you want to use more in Zbrush I can link you a lot of Zbrush summit videos that specifically go over hard surface design
I want to use Maya…and i want modeling car, guns…not characters