Hey, I want learn hard surface modeling, quick and effective…but how ?
How to learn hard surface modeling?
What kind of hard surface do you want to learn? Like more weapon oriented or characters?
Also what program are you planing on using?
If you wan to use Zbrush I would suggest Michael Pavlovich’s series
For traditional poly modeling I would suggest Alex Senechal’s channel
If you want to use more in Zbrush I can link you a lot of Zbrush summit videos that specifically go over hard surface design
I want to use Maya…and i want modeling car, guns…not characters
Check out Alex’s youtube channel. He’s amazing with weapons.
If you’re willing to spend money I would recommend his Gumroad tutorial.
That is so cool that you are learning the modeling on your ways but I am interested to be apart of that how to write my assignment in a successful working environment though but you can go for the worthful learning which surely make a good future for you.