Make modeler better by providing better cut tool, better point welding and better UV tools, I use Lightwave and I count on it, you might consider this upside down but sometimes I model in Max and render in Lightwave for it’s powerful render engine. :bounce:
I switched to Maya full time. Nobody uses LW anymore in Canada to my knowledge in any studio.
NT really screwed itself out of a loyal user base. If you want to work in the industry, use something else.
LOL Maybe you should tell that to the production house that did the Movie Iron Sky that is coming out. They used lightwave exclusive and Dumped Maya Because it sucked for production and was causing them nothing but problems… I have actually had to redo some Maya models because they were so bad full of holes so why would you want Maya?
A Quote from Kelly Myers It just kills me in this day and age that people would blow the money on Maya/max/mentalray or whatever for a small shop, when LW and a couple of good artists with it can run circles around entire maya based departments.
It’s question of costs. Maya and most autodesk products seem to be purchase as some kind of “bling” factor for studios. It’s silly.
Are not the guys who did Iron Sky the same group that did Star Wreck? They used Lightwave for that, so WHY would they switch to Maya when apparently many of their artists are used to LW? I certainly wouldn't. Hell, I want to get out of using Lightwave myself but since I have so many licenses and it's pretty much the only 3D software I know... I'm pretty much screwed for the time being. It doesn't matter HOW good software like Maya, Max or Softimage is - you use what you know. After seeing what Pooby has done using XSI, I have no doubt that the software is allot less important than the artist using it. You take a great Maya artist and a great Lightwave artist and they can BOTH do great things. To say that LW is overall better than these other packages is just delusional. It's the ARTIST, not the package.
After the crap that Kat spued on the LW forums AND during his webinars regarding LW CORE, I don’t care what Kelly Myers says at all. He’s pro “old” LW to the detriment of the community - as were so many others who railed against CORE. And now the rest of us suffer for it.
And to add to this “How to improve LW” thread… simple, Newtek needs to sell Lightwave to a developer that CARES about their customers. The LW developers are excellent and doing a great job with LW - as they were doing with CORE. Management screwed it up. New management that CARES about their userbase will propel LW forward. Keep the same management, LW will continue to lose users. Blender will gain more and more - it’s really looking incredible.
I don’t think is about budged, I found Blender (wich is free) have already a very good integrated port runing through the Vray standalone version (wich cost less than $600 vray standalone), and Google sketchup (wich has free version) also have it, and lately C4D wich is just a bit more expensive than LW and have it…
@Gitch, if the models done in Maya were full of holes, that’s the modelers fault. DSW nailed it in saying it’s the artist not the software. There could be a number of reasons why they may have used LW. Just seeing the previews I knew it was done in LW.
$600 is ALLOT for a hobbyist and I sincerely doubt that people would "come back" to LW just because of a Vray port. As I said, I couldn't care less about Vray - I prefer Arnold and would MUCH prefer that to be ported to LW.
Agreed. Currently I'm a LW guy, but because I now no longer respect Newtek (management) I so much would rather learn Blender and XSI - I just don't have enough time at the moment. However, if I were to start a show right now, it would HAVE to be LW since that is what I am familiar with. I COULD do it in XSI, Max, Maya, C4D or Blender, but it would take forever and not look great since I don't really know those programs. Also... if you are a specialist rather than a generalist, it's much more difficult working on a small production (relatively speaking) since most vfx artists are required to do FAR more than those in a large production.
It may not be the rule, but “my view” of Maya artists are that they are not “generally” generalists. Maya artists (IMO) are FAR more often to be specialists as opposed to generalists - which (again, IMO) are what most LW artists are - generalists. I may be completely off here - this is only my perception from viewing the various forums (including Newtek) over the years, but LW people tend to be generalists and work in smaller shops where Maya people tend to work in larger productions and specialize. So regarding Iron Sky… using the logic above it would tend to favor LW as opposed to Maya - where the artist is concerned.
Yeah? So? I would bet that there are not a great many LW users who have Maxwell. I do - as well as Kray - and the user forum at Next Limit is VERY slow regarding LW. There are probably more users that purchased Kray as opposed to Maxwell. I sincerely doubt that having Maxwell for LW (or Kray or Vray) will entice users to come BACK to LW. It will just give current users another option.
I’m sure the same would go for Arnold if it was ported to LW. It will just add the option to LW but more than likely NOT add more LW users.
the reason is cuz Vray > Maxwell > Kray , so many freelancers and studios (like me) have to jump to other app to render in Vray instead of using Kray or Maxwell for LW… There is a “quality/time/real physics parameters” that makes Vray still in front and growing.
The new beta Maxwell is amazing (http://vimeo.com/33776370 rendered in beta Maxwell)but is still a litle behind and still slow render problem, I try already that, and Kray has just good intentions but needs to develop more.
So if Vray becomes available for LW opposite to Octane, I could tell people from other similar packages in price and tools which already have Vray (Rhino, C4D, and maybe sketchup for archiviz… I don’t include Blender cuz is free app ) could upgrade to LW or at least its community wont go smaller next year.
SI is another nice option but we are talking already a $4500+ not including Vray… However even if price we are having a meeting next month at office to decide if we switch to SI due to Vray and Ice.
But that’s the point - you already HAVE LW. It’s not going to bring any more users TO LW since Vray is already available for most other apps.
There will STILL be limitations for certain plugins in LW that Vray (like Maxwell) won’t be able to render. When CORE was still on the drawing table, users of other apps FINALLY took notice of LW. When Newtek management dropped CORE, those people lost interest in LW again. The odss are highly against LW getting users from the high-end apps to switch to LW - fewer studios use LW than Maya. And since LW has increased its price from $1k to $1.5k… it’s now only half as expensive as SI with FAR less functionality. How many people here have already listed the number of plugins LW needed to be on par with SI? Lots. I used to be a LW zealot myself - until Newtek management screwed us over.
Here SI costs just about $3k - slightly less if you can find a good dealer to negotiate with.
yeap you right I have LW 10, but looks like wont upgrade to 11… thats my point.
So your points is you “think” it wont be fully integrated? enough reason to say NO to Vray+LW?
as a matter of fact, Chaos Group already show how well integrated Vray is to different apps like Maya, Max, Rhino, sketchup, softimage… at the other hand Not even FPrime can render sasquatch or volumetric lights… hmm?
I HAD 10, but returned it. I was part of CORE and was angry that they dropped it. I got over that disappointment but when they gave us the crappy 10.1 release and THEN announced a super LW11 with MUCH of the stuff that was already in CORE - AND… we had to pay for it? Much of what’s in 11 shjould have been in 10.5, period. No, greedy Newtek management, They suck.
If something like FPrime can’t render some things, I doubt that Vray will be either. And while the LW sdk is improving, it’s still NOT anywhere near as open as other applications.
As I said in the other thread - Arnold. Faster and simpler to use. I’ll buy SI and Arnold before I’d buy Vray and LW.
I prefer something more solid, Vray its been there since LW 8 and growing with an active community, tutorial everywhere, proven results/quality/support… Arnold feels more like Arion/Fry render, with an almost deserted community, like investing blind in some alternative… doesn’t mean i wont give it a chance.
That’s not my understanding. Arnold has been progressing well - and has been around for a LONG time and has been used in features like Sony’s Cloudy With a Chance of Meatballs and other films. It’s probably going to cost more than Vray and initially we’ll be required to buy at least five licenses for a studio. I don’t mind (well, when I can afford it) since the ease of use - from what I’ve learned on the various forums - is easier than Vray and looks better. We shall see.