HOW TO IMPROVE LIGHTWAVE: Effects


#1

Ok in order to clear the air, I have decided to post a series of threads
where ideas on how to improve Lightwave can be posted in an organized fashion.
The idea is to provide an one stop place where developers (from Newtek, or independent)can come in and get ideas.

This thread along with its sister threads:

HOW TO IMPROVE LIGHTWAVE: Character Animation
HOW TO IMPROVE LIGHTWAVE: Dynamics
HOW TO IMPROVE LIGHTWAVE: Effects
HOW TO IMPROVE LIGHTWAVE: Layout
HOW TO IMPROVE LIGHTWAVE: Modeling
HOW TO IMPROVE LIGHTWAVE: Rendering
HOW TO IMPROVE LIGHTWAVE: SDK and plug-in development
HOW TO IMPROVE LIGHTWAVE: Interoperability with other apps
HOW TO IMPROVE LIGHTWAVE: Workflow
HOW TO IMPROVE LIGHTWAVE: Expressions

…will be used to provide input on ho to move Lightwave back into the forefront of CG graphics.

But in order to keep things positive (glass half full), and make it something
worth while, there are some rules for this thread:

1) STAY ON TOPIC:
Please dont provide rants, just provide your ideas.
2) NO BASHING:
No bashing Lightwave or any other app. I mean it.
3) LINKS:
If new research is pointed out, please provide links to it.
4) PROVIDE EXAMPLES:
Show us real life examples on how your idea would help you.
5) WORKFLOW
Please along with your comment, provide suggestions of how to
implement the concept or idea on the workflow. Workflow is one of the
things that make Lightwave what it is.
6) KEEP IT POSITIVE
The can do attitude is what made this community once great, cynicism is
killing it. Someone once told me “Optimism is an act of defiance”.
Thanks,
-Roberto
PS Ill post the other threads later today.



#2

a shader to actually simulate the look of real fire


#3

hi, here my effect wish add. Sometimes very similar to rendering wishs.

· a faster opengl sprite renderer like jetstreamfx. Maybe Hypervoxel is better quality but sometimes we don’t need realistic volumetrics and we can’t wait 1 hour/frame.
· Fix the compatibility with Field rendering and all Image Filter plugin like Glow, corona, bloom, etc…
· better and easier custom LensFlare with presets.
· compositing nodal possibility inside Lw like XSI Fx_tree… (maybe asked too much).
· nodal mode for surface editor.
· quick dof like Xdof that can work with transparent surface.
· quicker reflection and refraction blur.
· etc


#4

Volumetric textures. Like a procedural texture on a ordinary object but it turn the object to a volumetric shape without using HV’s. Then you can animate the object with bones, morph’s or whatever and the volumetric follows the shape of the mesh, and ofcourse it render fast as hell.


#5

One of the things apps like Digital Fusion did was to enable their users to use After Effects effects plugins directly in DF. Other apps have done something similar for AE as well as Photoshop plugins. These would equate to Image Filters in LW. Most of these are 16 bpc now – not a perfect match-up to LW’s internal 32 bpc, but still better than 8 bpc.

The beauty of this is that the user with that app installed gets use of a wide range of new effects “for free” in LW. And would be available for both Win and Mac.


#6

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


#7

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.