I’ll start off with the actual problem, and then will ask about how to better word my question. I am an amateur hobbyist, and as such my ability to eloquently communicate the problem will be stymied and obtuse.
So, a quick synopsis: I have a video of my living room floor. The floor is partially reflective. I am compositing a 3d model on top of the reflection. Due to the angle of the camera, part of the reflection on the floor should be blocked because the reflection of the 3D model would be there.
If you’re still here, fantastic. I invite you to enjoy the specular qualities of my living room floor that I attempted to composite a 3d model on to.
Now we get to the problem. I use the screen blending mode to composite in in the reflection pass.
So lets look at the floor’s reflection of the light. Ideally the eye would only see the reflection of the cube, but we see there is a transparent reflection of the cube with the light being visible behind it. I think the reflection of the light would be blocked where the reflection of the cube is visible.
Does anyone know of a work around for the reflection problem?