I can’t seem to get the round edges shader to work on NURBS geometry using Vray 3.10. It works fine on polys. I can’t convert the nurbs to polys easily as it’s a high res .stp file i’ve imported to render. Any ideas (easy in Mental Ray!)
I can’t seem to get the round edges shader to work on NURBS geometry using Vray 3.10. It works fine on polys. I can’t convert the nurbs to polys easily as it’s a high res .stp file i’ve imported to render. Any ideas (easy in Mental Ray!)