Please see the attached screenshot. I am trying to create something like solidangle.com (Left), but mine image (Right) looks like it has noise, especially the shadow area. Generally speaking, it does not look as crispy" as the image on the left.
Mine settings can be found below. Please have a look and advise me how to improve it:
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Maya 2015 (Mac)
Sampling Mode: Unified Sampling
Quality: 2.0
Min Samples:1
Max Samples: 250
Sample Options
Filter: Mitchell
Filter Size: 4.0 4.0
Global Illumination & Final Gathering On at default settings.
IBL
Shader was created from Anisotropic
3 Area Lights (No Decay), Use Light Shape (Rectangle).
High Samples: 64
High Sample Limit: 1
Low Samples: 1
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PS: When using Unified Sampling, apart from the options under the Quality tab, what other factors can help to reduce noise. e.g. Samples parameter for mib_amb_occlusion.
I am still very new to Maya, please help me to understand more about getting the best render results.
Thank you guys.

