Hi there, thank you for reading this post.
I’m struggling with a complex animation (complex for me). There’s a preview attached that shows what I’m after: http://youtu.be/gWoddsWbQPg
The preview is done by animating two path deformed lines of sheets. Outbound travelling sheets follow the red path, return travelling sheets follow the yellow path. The blue box is the point where the sheets bounce and should switch from the red to the yellow path. Distance between the sheets must remain the same so they fit exactly when following the red and yellow path.
At the blue box (see preview); the point where the sheets are meant to bounce, this path deform setup is too messy. Actually the sheets don’t bounce at all, it’s faked by another path deform in the opposite direction.
Now the client wants to see a close-up of the bouncing and path switching. Animating sheet by sheet is not an option since it’s 600 sheets. All with a unique material which makes looping out of the question.
Therefore I was thinking Pflow. Would that be possible? The three main problems I’m struggling with are:
1 How to make Pflow emit a single stream of particles (sheets). I tried “Birth stream” but didn’t understand it.
2 How to make them follow-AND deform by a spline
3 How to make them bounce and go backwards following another spline
And the most complex thing is to combine these three I guess.
Thank you very much for your help.