How to Extract Polygons to Separate Object - Still not possible in R21?


#1

Hi - I’ve had a look online and found a few threads about this but they are very old.

Coming from Maya how do you extract a selection into a new object - is this still not possible?

You have Disconnect which weirdly doesn’t produce a new object and split which duplicates selection into a new object but doesn’t delete from the other?


#2

S@!? - just seen post directly below sorry :slight_smile:


#3

Don’t worry, this thing still bugs the crap out of me still, after all these years. It ought to be simple: select polys, hit delete and they go away. Hit copy, you copy them, and then paste as a duplicate object. Hit cut, they are deleted, then you can paste them as a separate object. Really it’s THAT simple (to my mind). But Maxon still hasn’t implemented it.

I used to use a script called Perfect Split, but it doen’t work properly in C4D R21. Rats.


#4

Hm, I’m not so sure about it.
In R21 I create a cube, make it editable, select two polys, hit Ctrl-C, hit Delete, deselect the object and press Ctrl-V. To me it seems pretty close to the workflow you describe/ask for. No plugins involved.

Cheers


#5

Ah, I just installed the script in the thread below. Sorted! I can do the task you suggest with a single click.


#6

That’s fine. And I didn’t say, the workflow couldn’t be improved any further. Glad for you, the script works. I was just pointing out, that the workflow you described works exactly like that in R21, because you wrote “Maxon still hasn’t implemented it”.


#7

Ah, yes that works. If you just use cmd-X, cmd-V it pastes it back into the object, which is a bit counter-intuitive. But I stand corrected, it does indeed work (I did think they’d added the function for R21).


#8

I really hate dicking around with plugins - especially as we are paying yearly … but ok


#9

To be fair this isn’t Maya or Max for modelling and nearly half the price.


#10

The Split command? Press U and then the P


#11

Split only does half the job – it doesn’t remove the initial selection. But it’s useful for some things.


#12

http://matniedoba.de/selection-to-object-split/


#13

Thanks - without a plugin I just duplicate the model - make selection i want - invert selection and then delete :slight_smile:

I guess it’s because Cinema is streamlined and ignores the itty bitty details we have in Maya / Max and Blender for modelling …

Great software though loving it.