How to export a .fbx with shaders


#1

Hi there!

I am using Maya 2015, and I am trying to export some models in .fbx to import them into Toon Boom Harmony, but when I try to export the file it gives me this error:

“The plug-in does not support surface shaders. The following surface shaders will be converted to Lambert material: solidShader”

Could anybody help me? Thanks a lot!


#2

The message told you pretty clearly it does not support surface shader. I don’t know what else we can help. Just use something else. Lambert seems to work you know looking at what it said.